This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy.
Я так понял, единственное, что мешает пофиксить rage — это «будет слишком похоже на энергию»?
«Выберите единственный вариант».